Scamming in the Age of Cyberwarfare
Scamming is no longer just a petty crime or an online annoyance. When organized groups — even state-sponsored actors — use scamming techniques, the damage can cross borders, cripple economies, manipulate public opinion, and destabilize governments. In the context of an international cyberwar, scamming is not a simple trick but a weaponized tool: spear-phishing to infiltrate systems, romance scams to compromise officials, business email compromise to drain resources, and social engineering to sabotage national security. What once looked like a mere nuisance can now resemble a folklore monster — an old shape-shifter reborn in the digital realm, whispering promises, luring the unwary, and vanishing after taking what it wants. In this way, modern scamming behaves like a real-life dark fairy tale: its villains are faceless, its traps invisible, and its victims global.
History of “Scammers” and the Term
The act of deceiving others for gain — fraud, trickery, confidence schemes — is as old as civilization itself. People have always used deception to obtain wealth, power, or favors. The word “scammer,” however, is comparatively new:
“Scammer” (someone who perpetrates a scam) first appears in English around 1972 in print.
“Scam” itself likely evolved from scamp (rogue) and possibly Old Norse skamma (mock, shame).
The techniques predate the word: 19th-century “confidence men” and swindlers carried out scams, though they weren’t called scammers yet.
In the 1990s, the rise of the internet brought a new term: “phishing” (first recorded in 1996), a scam targeting online accounts and credentials.
So, while the tactics are ancient, the language of “scams” and “scammers” emerged during the late 20th century, coinciding with mass media and later the internet.
A scammer is someone who designs and carries out a scam: a deceptive scheme intended to obtain something of value (money, data, trust) by exploiting human psychology. Hallmarks of scamming include:
Misrepresentation or lying
Exploiting emotions such as greed, fear, or loneliness
Building trust before betrayal
Disappearing or denying once the goal is achieved
Scammers in Business Deals, Panliligaw, and the Cyberworld
Business deals: From fake contracts to Ponzi schemes, scams thrive wherever money and trust intersect.
Romance / Panliligaw: People misrepresent themselves, gain affection or trust, then vanish after extracting gifts, money, or favors — echoing your phrase: “matapos sagutin ay iiwan na lang kapag nakuha na ang gusto.”
Cyberworld: Today’s scammers use phishing, fake websites, social media, deepfakes, and AI to conduct scams at scale. State-sponsored groups weaponize the same tactics to infiltrate corporations, government agencies, and even critical infrastructure.
In MMORPGs, scamming mirrors real life in a virtual space:
Players pretend to be friends, helpers, or lovers to gain in-game currency, rare items, or account access.
Fake gold sellers or item traders promise rewards but disappear after payment.
Phishing pages mimic official game logins to steal credentials.
Even romantic manipulation appears in game worlds — alliances built, promises made, and then betrayal once the desired goal is achieved.
From ancient tricksters to modern hackers, scamming has evolved but its core pattern — trust, deception, gain, disappearance — stays constant. The word “scammer” may only date to the 1970s, but the practice is timeless. In a world of cyberwarfare and state-sponsored actors, scamming is no longer a quaint nuisance; it is a strategic weapon.
Framed in your metaphor, the scammer is the dark figure of a digital folklore tale: an online manliligaw (suitor) who flatters, courts, and promises, only to vanish once he has taken what he wants. Whether in business, romance, MMORPGs, or cyberwar, this is the same story retold — an old fairy tale monster wearing a new mask, living not in forests but in servers and chatrooms, waiting for the next unwary traveler to wander by.

